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Tapeworm

Chief Lieutenant
Active Since: Mar 5, 2012
Last active: 1mins ago

Awards and Achievement Stats

Highest Score:
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Highest Rank:
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Total Medals:
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Rank and Stats

Rank Image
Rank: Chief Lieutenant
Class: Commander
Score: 2484
Honor: 80(335)
Diplomacy: 1000(0)
Games: 4820
Turns Taken: 39372
Command:

Clans

Tournament Organizers Image
MajCom Play Testers Image
Cosa Nostra Image
The Wiki Bar Image
Opponents defeated: 6217
Current streak: 0
Longest win streak: 33
Longest losing streak: 60

Medals

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Map - Classic Massive - Gold Medal ImageMap - Evolved - Onyx Medal ImageMap - North America - Gold Medal ImageUDO - Singles - Onyx Medal Image

Tour Of Duty Ribbons

Event: The Changing of the Guard Tour Of Duty Badge Image

Service Awards

Onyx Donor Service Award Image

Briefing

Age: 39
Gender: Male
Location: Chicago, IL
Favorite Settings: Escalate / One / Anywhere
Favorite Map: Classic Massive
Interests: Malazan Book of the Fallen
Quote: White Sox rule!

Awaiting Games

Classic Evolved: 9/12 : Game: 462103

NUKES!: 9/10 : Game: 462101

Europe Massive: 2/8 : Game: 461822

1984: 5/10 : Game: 461457

Classic Massive: 9/12 : Game: 461321

Middle East: 2/4 : Game: 460824

1984: 6/10 : Game: 460740

Mars: 5/12 : Game: 460738

Philippines: 3/12 : Game: 460713

Mesopotamia: 3/24 : Game: 460613

Mesopotamia: 2/12 : Game: 460612

The Twelve Domains: 5/12 : Game: 460141

Mars: 5/8 : Game: 460111

Classic Massive: 6/12 : Game: 460110

USA: 3/8 : Game: 459923

Balkan Peninsula: 12/24 : Game: 459338

Europe Massive: 5/24 : Game: 459118

The Twelve Domains: 4/12 : Game: 458695

Europe Massive: 5/12 : Game: 457994

The Forgotten Kingdom: 5/24 : Game: 456589

USA: 7/24 : Game: 456588

USA: 7/12 : Game: 456520

Mesopotamia: 3/24 : Game: 456398

Australia: 7/12 : Game: 456253

The Forgotten Kingdom: 4/24 : Game: 454610

The Forgotten Kingdom: 2/24 : Game: 454606

USA: 3/24 : Game: 454605

USA: 4/24 : Game: 454602

USA: 6/24 : Game: 454599

Classic Massive: 6/24 : Game: 454370

Classic Massive: 12/24 : Game: 453604

Classic Massive: 5/12 : Game: 453602

Balkan Peninsula: 4/12 : Game: 453165

Europe Massive: 4/24 : Game: 453085

Europe Massive: 5/24 : Game: 453084

North America: 5/24 : Game: 451628

Classic Evolved: 3/12 : Game: 449421

NUKES!: 15/24 : Game: 448954

Philippines: 8/24 : Game: 447536

Europe Massive: 8/24 : Game: 445460

Europe Massive: 15/24 : Game: 445449

Europe Massive: 17/24 : Game: 445442

Philippines: 10/24 : Game: 443345

Classic Massive: 8/24 : Game: 440051

Classic Massive: 3/24 : Game: 436080

Classic Massive: 13/24 : Game: 436079

Classic Massive: 11/24 : Game: 429301

Rivals of Rome: 14/24 : Game: 426434

1984: 12/24 : Game: 424917

Current Games

Far East Asia: 4/4 : Game: 462222

Far East Asia: 4/4 : Game: 462140

Sea Of Japan: 10/10 : Game: 462102

Balkan Peninsula: 7/7 : Game: 462046

Rivals of Rome: 6/6 : Game: 462019

The British Isles: 2/2 : Game: 461950

Philippines: 8/8 : Game: 461893

Middle East: 2/2 : Game: 461547

Classic Antiquus: 6/6 : Game: 461409

Balkan Peninsula: 8/8 : Game: 461361

The British Isles: 8/8 : Game: 461290

Cold War Europe: 6/6 : Game: 461289

Balkan Peninsula: 6/6 : Game: 461288

Balkan Peninsula: 8/8 : Game: 461281

Far East Asia: 8/8 : Game: 461193

The Twelve Domains: 6/6 : Game: 461067

Balkan Peninsula: 12/12 : Game: 461033

Sea Of Japan: 8/8 : Game: 460705

Mesopotamia: 8/8 : Game: 460670

Mars: 8/8 : Game: 460669

The Twelve Domains: 12/12 : Game: 460619

Mesopotamia: 9/9 : Game: 460610

Rivals of Rome: 6/6 : Game: 460593

Mesopotamia: 9/9 : Game: 460401

Mesopotamia: 6/6 : Game: 460398

Classic MINI: 7/7 : Game: 460230

Mesopotamia: 9/9 : Game: 460229

Europe Massive: 12/12 : Game: 460133

Middle East: 6/6 : Game: 460025

NUKES!: 6/6 : Game: 459917

The Forgotten Kingdom: 8/8 : Game: 459284

Mars: 8/8 : Game: 459283

1984: 8/8 : Game: 459282

Philippines: 10/10 : Game: 459039

Mesopotamia: 8/8 : Game: 458813

Mexican American War: 8/8 : Game: 457578

The Twelve Domains: 10/10 : Game: 456624

The Twelve Domains: 9/9 : Game: 455288

The Twelve Domains: 12/12 : Game: 454738

Classic Massive: 12/12 : Game: 443639

Rivals of Rome: 24/24 : Game: 443055

Rivals of Rome: 24/24 : Game: 422993

Classic Massive: 24/24 : Game: 415794

Classic Massive: 24/24 : Game: 387994

Frontline

Fri Dec 4 19:35:59 2015
August 6th, 2012

"Courage is looking fear right in the eye and saying, get the hell out of my way, I have things to do." -Author Unknown

Each and every one of you reading this made the decision to sign up here at Major Command. What motivation led you to be here? Why this particular brand of strategy gaming? For some, it was competitive spirit: a desire to display intelligence and assert dominance. For others, it was an an opportunity to play a beloved game which is often difficult to organize (and play to completion) in the real world. Personally, I just like bright, pretty colors and cartography.

That's not the whole truth. There have been a few times in my life that I unfolded a board, counted out plastic armies, and rolled the dice for a couple hours with friends. I've never finished a game, though. Inevitably, the guy who drank too many beers too quickly would bump into the table. Plastic would tumble helter skelter and any attempts to correct the mess would lead to disagreements. Every player had a slightly different memory of what the board had looked like. I've learned to not even try anymore, at least with my inebriated crowd.

I was glad to find Major Command. Somebody in a wildly different online game recommended it to me. I signed up on a lark, unprepared for the all consuming addiction soon to follow. Within a week, I'd bought a Commander Class subscription. Four games at a time wasn't enough. It wasn't long before I was up to forty.

This, of course, was quite the humbling experience, at least at the beginning. I lost. And lost. And lost. It wasn't until I began to read the game records of my defeats and tried out a few real time games that I fully realized the ramifications of the escalate setting. Watching games finish on a chain of eliminations and steamrolling reserve call-ups was impressive. I wanted to be that guy.

When I began playing, I took what appeared to be the obvious route to victory on the Classic Evolved map. Different commands were different colors. The map was practically begging me to grab a bonus as quickly as possible, hold it, and enjoy my troop bonus.

So that's what I did. If you're reading this, by now you probably know exactly what that got me: the eighteen game losing streak that still disgraces my profile, and an ugly score. I bottomed out to Kitchen Patrol before I finally won a game.

I turned it all around when I stopped being a command monkey. If you've never heard that term before, and it isn't obvious to you, it's a player who compulsively reaches for a command, even to his detriment. That was me.

While securing commands certainly has a great deal of importance in escalite and flat rate games, I think that chasing them in escalate games is a recipe for disaster. My experience has proven so. The more escalate games I played, the more strategies I toyed with, and I eventually found a few that worked for me. I tend to employ a combination of the following tactics, depending on how the first couple rounds shake out:

Path of Least Resistance: If I see a region with one troop in it adjacent to me, I take it. Quite often, I lose no troops. After a few rounds of this, I often find that I'm the troop leader, primarily because everyone else is going through the pain of taking regions defended by three troops, and losing half of their allowance or more each turn. They're also leaving behind regions with one or two troops in them, which I'm happy to attack. If you haven't already, try this out. It's as easy as taking candy from a baby.

Stack and Wait: If the game is nine or more players, it may not be worth burning troops early to get a card in the first round or two. I'll just spread my deployments out across the board, boosting my threes up to fours, then to fives, making myself a less appealing target. Once I've established a solid foothold, I begin my expansion.

Be Everywhere: I want to be near weak players when the reserve bonus starts to grow. An opponent with three regions totaling nine troops isn't going to be the first link in my chain of eliminations if he's on the opposite side of the board from me, and I have to go through a bunch of other players to reach him. Instead of wasting time and troops securing a command, I try to keep a region or two in every command on the board. It's easy to be in the right place at the right time if you're everywhere.

Turtle/Spider: If I'm getting abused early, and I'm already the weakest player alive in round three, I'll often pick one region and just stack and stack there, turn after turn, and refrain from attacking. A big number looks intimidating to other players, and once I have a strong presence there, I'll attack adjacent regions, advancing either one troop, or all of them. The key is to keep the stack together. With luck, and a reserve set, I can sometimes turn a weak start into a glorious chain of eliminations. Sometimes, I can start this without even turning in reserves myself at the start of my turn, simply because I already have enough concentrated force to kill somebody who holds the cards I need.

As far as Do's and Don'ts go, I've listed a number of Do's, but only one Don't. I'd opine that bad approaches outnumber good approaches by a large margin. That's another article for another day, however.

A disclaimer: Please keep in mind that my badmouthing of commands in escalate games doesn't apply to all maps, just the medium sized ones. In Classic Massive, I absolutely go after commands.

There are plenty of other lucrative approaches to attempt, but I'll refrain from transforming this article into a novel. Instead, I've decided to draw upon the wisdom of the crowd. In that spirit, I turned to the player base for input.

I sent out requests to a number of my Major Command friends to ask them how their play styles have evolved since joining this site, and many of them graciously responded. I've included all of their responses below. Thanks for reading!

"The big thing I've learned is that the map and the board dictate the strategy. Finally -I've learned this - When I lose it's the dice's faults and/or an evil plot by MajCom. When a string of rolls go my way it's an obvious testament to by cunning, leadership and daring do." -IronDuke00

"My style of play has definitely evolved since my first game on Majcom. My style for my first games was to spread myself thin and capture as many territories as I could. I can tell you, I wasn't very successful. Now, I play with patience, but am not afraid to take a "risk" when the time is right. The one strategy that has helped me to win games is to be patient and learn my opponent so I can predict their moves and plan accordingly.

I hope this is what you were looking for. See you on the maps! " -linkintheory13

"i have learned some very cool stuff playing on this site most of all patience, when i play my best is when i take it slow, i think playing BIG4NF and FLAGG and some of the other vets here is the best part of all. I don't always win but i always have fun!" -PITMAN212

"I have learned alot and am still learning. Every map, the rules to the game. They're all played differently Is it flat rate or Escalate? Play your game taking in these parameters. Follow how more experienced players play. It's not just about acquiring a region, but holding it. Watch the cards. Think a few steeps ahead. Put yourself in a position to win. " -riskyone

"I've thought about it, I can't really think of anything profound to say, sorry. " -Cardinalsrule

"Never attack your neighbours! Sounds stupid - who else can you attack? But if you get in a fight with a neighbour, that continues for rounds, both lose troops and get nowhere. So unless you can win in one or two rounds never attack.

Never be strong! When I started playing I slowly got higher rank and became a better player, but then I started to lose more games! (( 8-

Reason was I more often got to a very strong position and that forced everybody to attack me or lose. So a strong position is very often a loser position unless you are careful.

I think that is the most important." -ahungrydwarf

"wow yes absolutely learned a lot from all kinds of different players. Biggest learning has been to go slower. Not spread out too much. Be fine to only add troops and not attack. Wait and hold back. Include all aspects of the game like, when hand in cards. diplomacy. Do a lot with that. ) that is what comes to me now at this point. more may follow. good luck with the Fodder." -MH1958

"Hey mate, interesting topic... I guess the main thing I've had to learn and in fact am still learning is patience, after all, Rome wasn't built in a day! " -BIG4NF

"I've learned that there are so many great players and strategies, and you just cannot take anyone easy. I think I have learned to read when to be aggressive and when to wait. " -copusmentus

Tapeworm

Dispatch

Comments

KersekM Image

KersekM

Wed Nov 14 15:56:10 2018
yes Tap, too bad i couldn't finish all those games, 40 lost streak, but ohh well... I have 5 months off now and you will see me around
-MAVERICK- Image

-MAVERICK-

Sat Oct 27 05:33:58 2018
great finish in that quads team-game in Europe ;-)
Spartacus1 Image

Spartacus1

Fri Sep 21 15:17:32 2018
I also enjoyed our teamwork! Now we are enemies in the final unfortunately :)
riskyone Image

riskyone

Sat Sep 15 07:44:45 2018
6K wins, Nuff said. Good going
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