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  1. #1
    Level 6: Prominent Opinion Virtuoso is on a distinguished road Virtuoso's Avatar
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    A Large Geographically Neutral Map Proposal

    This thread continues from a few posts in the "Sticky: What do you want to see in a map?" thread.

    One of the reasons behind me suggesting a new map was about addressing the feeling I had as a newcomer to the site. Starting out, I felt it was a bit intimidating to see all the higher-ranked players filling up all the non-CE maps. When I first got here, I "exclusively" played CE because although I wanted to try new maps and play high-ranked players, I thought if I jumped into a "new" map against good players who were also particularly experienced at THOSE maps which had intricacies I didn't know about, it seemed like a lesson in certain failure. The issue, however, is that top players seemed to rarely ever join the 4p CE games I was left to, so that eliminated any chance I had to play them. I don't know if a large "neutral" map would've enticed me to join a bunch of crowns, but I think I would've been more likely to try. As it is, there are still a large number of maps I haven't tried yet. I guess part of me wants to know what I'm doing before I do.

    So the idea behind this, isn't to try to eliminate the aspect of chance as much as possible (in that case, I can go play chess), but to try to reduce the game as much as possible, to decisions made based on the drop, the dice, and other people's play, and with as little consideration to geography as possible. Hence, someone with a good sense of Risk, but with little experience (imagine someone migrating from another site), can still play an effective game against a good player here on their first try. Some of you may not remember, but the first time playing on a new map is a bit intimidating. I lost an early game of 10p EM because I didn't notice a slight geographical quirk in Turkey (I would've chain killed everyone if not for this mistake, instead I gave the game away to a player after me). As it is, I think the reason why I like EM is because it is basically an open map, where a strong army on any part of the board can basically reach anywhere else without being blocked in anywhere. It means everyone is vulnerable all the time, so it keeps everyone on their toes. A large geographically neutral map would be the epitome of this. It would be the ultimate battle of strength vs strength. That said, I'm willing to concede that I don't know if anyone would enjoy playing it or not - maybe having nooks and crannies is more fun. But that's why this is a concept proposal.

    I'll add to this in a few more posts.

  2. #2
    Level 11: Commanding General of Everything. Don't ask, just listen. I'm at 11. Sebrim commands your respect Sebrim commands your respect Sebrim's Avatar
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    I remember a 12p-game in my early days on the UK-map where I messed up, thinking I could maneuver my way out of London again.... I left the player coming after me with one troop on one tert and 5 cards, with sets at about 50. Man did I learn how to avoid getting stuck in London after that!

    But that's exactly what I like about this site. There are many maps, and most players are nice fellas that are happy to help newbies out - as long as they say that they're new to the map. Losing a game because you haven't quite understood the map is part of the experience and you learn the maps all the better for it. You're obviously a 'I want to win or I don't play'-kind of guy, with 3K points after only 97 games, but for me, the experience of losing a game can be just as exciting as winning one.

    If you want to test out new maps without losign points, BETA is the place for you. The games there do not count towards your points :-)

  3. #3
    Level 6: Prominent Opinion Virtuoso is on a distinguished road Virtuoso's Avatar
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    Just letting you know I'll continue this thread once I'm back to work as I'll have a desktop keyboard I'll be able to type on.

  4. #4
    Level 6: Prominent Opinion Virtuoso is on a distinguished road Virtuoso's Avatar
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    So should I be posting here or in the AADOMM forum?

  5. #5
    Level 6: Prominent Opinion Virtuoso is on a distinguished road Virtuoso's Avatar
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    OK - here's my thoughts on the advantages of the type of map I'm suggesting as an idea.

    1. There would be options to play it in a way that other maps could not offer. For instance, if the map is exactly symmetrical about multiple axes, I imagine the site could offer an "equal" starting point for the players ("fixed drop"). So all players start with their troops in a fixed, equal arrangement around the board. Imagine playing that game in a fixed-force format? So at that point, NO luck would be involved. It would essentially be a game of checkers, but within the rules of Risk. If you wanted an ultimate no-chance 1v1 skillz tournament, you could have fixed drop with fixed force and fixed (or no) reserves. Of course, this can be played multi-player also.

    2. The gameboard I personally envision would have an empty center (think circle, or oval). I'd try to design the continents in a way that each territory in each continent can be attacked by an equal number of enemy territories. So for instance, if a continent is 6 territories arranged in a "circle", EACH territory is adjacent to the exact number of enemy territories. In a honeycomb type of arrangement, this may mean the center is empty (otherwise, it could be done a la EM style, with the center as the "capital" that receives deployments, with the capital being the 7th territory). Again, equality/socialism being the name of game, the idea would be to try constructing the gameboard so that no particular territory within a continent is more or less vulnerable to attack. Everything is as equal as possible.

    3. For territories on the "edge" (either inside or outside edges of the donut, which I guess we can call a toroid), they could wrap around, either to the other side of the circle/toroid, or to within the same "o'clock" position on the inside of the circle/toroid. So what I'm saying is, in the same way that Alaska can attack Kamchatka, the territory at 4 o'clock can attack the territory at 10 o'clock (other side of the circle), OR, in an alternative scenario, it can attack the "other" 4 o'clock position on the inside of the toroid. In any case, the point is to try to make every territory as equally accessible/vulnerable as each other, as much as is possible, and this would include edge territories as well.

    That's kinda my thought process.

    I'll add that Brian invited me to a game of Landrush, but I wasn't playing games at the time and didn't carefully look at that map, so I don't know if/how it may be similar to what I'm suggesting.

    Regarding the Colony, everything about it seems truly ground breaking. And I say that very sincerely. But other than the space theme, and the appearance of the gameboard (honeycombs), the idea I had is almost directly opposite to what THAT game is. My thought was to simplify the gameplay. So much thought has gone into the Colony already, I really don't know what I would add to it, that others already haven't or couldn't. What has been the roadblock to realizing that game into existence?

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