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  1. #21
    Level 7: Distinguished Contributor PITMAN212 knows their way around PITMAN212's Avatar
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    so much great stuff here thank you all , my arch nemesis is patience , I lose it often , and lose : ^ )

  2. #22
    Level 3: Occasional Commentator Lokiskittens has good things to say Lokiskittens's Avatar
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    Question, in an escalate game of 10-12, when most people have 4 cards and you are early in the rotation, is it better to take a reinforcement round where you do not attack to get a higher value on your trade in or do you just plow ahead and attack every round to get as many cards as possible? Attack now I get 8 troops (two with 5 cards before me). If I wait there are multiple people behind me with 4 cards that would bump mine up to at least 15-20. Looking for tactical advice.

  3. #23
    Make My Day... NewSheriffInTown commands your respect NewSheriffInTown commands your respect NewSheriffInTown's Avatar
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    It mostly depends on:

    1) How many players
    2) What round you are in
    3) How many troops you will get now vs next round
    4) What is the overall troop count of each player
    5) How many cards each player has
    6) And.... do you actually have a set now?

    You answered most those questions, except the last one, which I assume is yes, you do have a set now.

    So in your case, just consider this.... If you don't attack, and skip taking a 5th card, take a look at the other players who will cash in their set of reserves before you. Is it possible for one of them to eliminate another player, take their cards, cash in another set, eliminate another player, take their cards, cash in another set... etc.... and run the board before you get a turn?

    If the answer is "probably not", then skip taking a reserve card and wait for the other players to cash in before you.


    ....


    If you can't wrap your head around all the possibilities of a big 10-12 player game, then one quick formula to assess the danger of being wiped out is:

    Look at a player who is about to cash in a set...

    Is the number of reserves for a set (8 currently) plus (the number of troops due for that player) plus (the largest stack of troops that player has) => Greater then the number of troops the weakest player has?

    If yes, watch out, see how far they can go....
    If no, don't worry, skip a card.
    Last edited by NewSheriffInTown; 09-11-2017 at 02:58 PM.

  4. #24
    Level 3: Occasional Commentator Lokiskittens has good things to say Lokiskittens's Avatar
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    Thanks, after I had written it out I came to that conclusion (based on simpler reasoning). Your analysis went a lot deeper than I had been thinking and will help me to take my game to the next level. The parameters you used will help me analyse future battles and situations more in dept.

  5. #25
    Level 6: Prominent Opinion TormentaBANNED is on a distinguished road TormentaBANNED's Avatar
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    Sheriff is right in general but i took a quick look at that game and i would have taken the fifth card.

    With 4 cards it is more difficult to run the board because players with 3 cards are useless and i would bet that one or more players are going to cash with 3 or 4.

  6. #26
    Level 3: Occasional Commentator Lokiskittens has good things to say Lokiskittens's Avatar
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    Thanks Tormenta, each situation is different, and maybe it would have been better to take the card in my specific game. I'll update with more info in later rounds when I can retrospectively look back at this decision and better judge this specific incident. It probably also depends on my other play and overall strategy.

  7. #27
    Level 3: Occasional Commentator Lokiskittens has good things to say Lokiskittens's Avatar
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    Retrospectively in this instance it was better to not take the card. If I had not made some strategic blunders I would have run the table. Thanks for the help, input and comments.

  8. #28
    Level 6: Prominent Opinion ericjkline has good things to say ericjkline's Avatar
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    Don抰 always take the easy singles from your enemy. Singles cannot attack. I抎 rather have 30 troops on 3 terts than 30 on 15 terts. Because in the first case I have 24-27 attacking troops, but in the second I really only have about 12-14 attackers.

  9. #29
    Forum Moderator and All Knowing God. Cardinalsrule is a glorious beacon of light Cardinalsrule is a glorious beacon of light Cardinalsrule is a glorious beacon of light Cardinalsrule's Avatar
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    Quote Originally Posted by ericjkline View Post
    Don抰 always take the easy singles from your enemy. Singles cannot attack. I抎 rather have 30 troops on 3 terts than 30 on 15 terts. Because in the first case I have 24-27 attacking troops, but in the second I really only have about 12-14 attackers.
    Except in 1v1, where you always want to take away your opponent's deploy.
    "And if you don't give up and don't give in, you may just be OK" ~ Mike and the Mechanics "The Living Years"

  10. #30
    Level 6: Prominent Opinion ericjkline has good things to say ericjkline's Avatar
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    Quote Originally Posted by Lokiskittens View Post
    Question, in an escalate game of 10-12, when most people have 4 cards and you are early in the rotation, is it better to take a reinforcement round where you do not attack to get a higher value on your trade in or do you just plow ahead and attack every round to get as many cards as possible? Attack now I get 8 troops (two with 5 cards before me). If I wait there are multiple people behind me with 4 cards that would bump mine up to at least 15-20. Looking for tactical advice.
    In games with this many players, I often take the 5th card and hope that when I cash it in I will end up with a 3 card set immediately afterward. You need some luck to beat 10-12 players, and you don抰 usually win playing conservative, especially against smart players. Usually you win by taking a gamble at some point and getting hit enough dice to start the chain reaction, or someone before you does, fails, and leaves you a nice Christmas gift so you can run the table. It抯 important to make yourself hard to kill by keeping troops in separate parts of the map so you are hard to kill by any one player.

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