By clicking the button below you are agreeing to the terms of service.
<placeholder>
<placeholder>
<placeholder>
<placeholder>.
<placeholder>
Hrvatski
Dansk
Nederlands
English
Eesti
Français
Deutsche
ελληνικά
Magyar
Italiano
Norsk
Português
Español
Svenska
 
+ Reply to Thread
Page 1 of 2
1 2 LastLast
Results 1 to 10 of 12

Threaded View

  1. #1
    Studio Production Manager Shepherd is a name known to all Shepherd is a name known to all Shepherd is a name known to all Shepherd is a name known to all Shepherd's Avatar
    Join Date
    Oct 2009
    Location
    Left of center.
    Posts
    3,961
    Post Rating
    1

    Limit 1 Border to Once per Troop Option

    If you are playing in a game set with multiple (or unlimited) "Border" reinforcements, it's basically like playing with "Path" reinforcements because you can keep moving the same armies from region to region to region, defeating the purpose of having the distinction in the first place.

    It would be cleaner if an individual unit could move only once; let's say I have three armies on Japan and I move two of them into China. Those two armies shouldn't be able to then move from China along into India (and subsequently into the Middle East and into Africa, etc.).
    Last edited by masterjskye; 11-03-2019 at 04:53 AM.

  2. #2
    Studio Production Manager Shepherd is a name known to all Shepherd is a name known to all Shepherd is a name known to all Shepherd is a name known to all Shepherd's Avatar
    Join Date
    Oct 2009
    Location
    Left of center.
    Posts
    3,961
    when I played Risk as a kid (back in the days before computers, when all we had were rocks and sticks) you could only move each army once and across one border. Just as it is now a pain in the ass to code, back then it required some work to finesse your troops into the places you wanted them. I clearly remember doing the single army shuffle across continents.

    the Anywhere/Unlimited just sounds like a miserable idea. But then, I'm none to wild about Anywhere forts to begin with, so maybe I'm biased.

  3. #3
    Level 3: Occasional Commentator Athelstan is on a distinguished road Athelstan's Avatar
    Join Date
    Aug 2018
    Posts
    26
    I agree completely with this. MrTortoro1 and I were discussing exactly this recently. We're really enjoying a game with 1-border, flat-rate reinforcement but we feel that 3-border would be better, providing that you could only move OUT of a territory what you have IN it at the start of reinforcement.
    By the way, MrTortoro1's idea - I'm just here because I look good.

  4. #4
    Level 2: Familiar Sound MrTotoro1 is on a distinguished road MrTotoro1's Avatar
    Join Date
    Feb 2019
    Posts
    17

    New type of reinforcement

    Hi all, while playing a Europe massive 1 border flat game I was thinking about a more realistic type of reinforcement:

    Currently, 1 border reinf. is probably the most realistic out of all the reinf. options. 3 border might be a tad more unrealistic in that you can choose to go 3 consecutive borders, so way too fast irl. But 1 border is strange irl because why would only one troop unit be allowed to move since they are all independent, right?
    So I was thinking, a nice realistic option would be 1 border per stack. By that I mean, you can only move the amount a region has at the beginning of the reinforcement phase, so you can't cheat and move 10 troops from a region to a region with 15 and then move 25 to the next region and so on which would be basically unlimited border reinf.

    Just thought I'd throw this idea out there Credit to Athelstan for making me post this.

    Cheers, Totoro

  5. #5
    Level 9: Highly Acclaimed Authority on the Subject riskyone commands your respect riskyone commands your respect riskyone's Avatar
    Join Date
    Mar 2012
    Posts
    702
    Quote Originally Posted by MrTotoro1 View Post
    Hi all, while playing a Europe massive 1 border flat game I was thinking about a more realistic type of reinforcement:

    Currently, 1 border reinf. is probably the most realistic out of all the reinf. options. 3 border might be a tad more unrealistic in that you can choose to go 3 consecutive borders, so way too fast irl. But 1 border is strange irl because why would only one troop unit be allowed to move since they are all independent, right?
    So I was thinking, a nice realistic option would be 1 border per stack. By that I mean, you can only move the amount a region has at the beginning of the reinforcement phase, so you can't cheat and move 10 troops from a region to a region with 15 and then move 25 to the next region and so on which would be basically unlimited border reinf.

    Just thought I'd throw this idea out there Credit to Athelstan for making me post this.

    Cheers, Totoro
    Hi friend, One Border reinforcement means that you can only move one spot adjacent, but you can move all. One troop has to stay behind to explain what happened for the history records. Hope I understood the question proberly and if you have only been moving 1 troop and you play well. We are all in for more attacking from you with those extra troops. If I didn't follow the question properly, sorry.

  6. #6
    Level 2: Familiar Sound MrTotoro1 is on a distinguished road MrTotoro1's Avatar
    Join Date
    Feb 2019
    Posts
    17
    Quote Originally Posted by riskyone View Post
    Hi friend, One Border reinforcement means that you can only move one spot adjacent, but you can move all. One troop has to stay behind to explain what happened for the history records. Hope I understood the question proberly and if you have only been moving 1 troop and you play well. We are all in for more attacking from you with those extra troops. If I didn't follow the question properly, sorry.
    Hi Risky, sorry that's not what I meant but my bad for explaning it badly! I meant it would be nice to have a reinforcement option "between" 1 border and 3 border. With 1 border you can move troops from 1 region to 1 adjacent region. My proposal is 1 border but for all regions you're occupying. Let's take the map world massive as an example: I have 5 troops in Germany, 5 in France and 5 in Britain. With 1 border I can of course only choose 1 region from where to move troops to an adjacent regions. My idea was a reinf. option where I can do that, but for multiple regions (but not 3 border and not unlimited border reinf.). So I could choose to move up to 4 troops from Germany to France (making it 9), now I can move troops from France to an adjacent region, but not 8, only from the amount of troops that was there at the start of reinforcement. So I can move again up to 4 troops from France to an adjacent region. And so on.

    The idea is to have a reinf. option close to real life troop movement. Let's say IRL troops have a certain amount of time to move somewhere (the reinforcement phase), but why should only troops from Germany be allowed to move to France (as in 1 border reinf.), the troops in Britain are not glued to there, they have legs as well, so they can also move where ever they want to move. But the troops from Britain cannot magically enhance the troops in Germany to allow them to move 3 times as far as a normal human can (like 3 border reinf., which is also unrealistic because if you have more than 3 regions the remaining region's troops are not allowed to move if you used up all 3 reinforcements, which is totally unrealistic.

    God I hope I'm explaining this half decently... The point is: the challenge of 1 border reinf. is fun a bit too restricting and unrealistic. So I was thinking, how could we make this more realistic and less restricting.
    Last edited by MrTotoro1; 08-11-2019 at 03:16 AM.

  7. #7
    Level 9: Highly Acclaimed Authority on the Subject riskyone commands your respect riskyone commands your respect riskyone's Avatar
    Join Date
    Mar 2012
    Posts
    702
    Quote Originally Posted by MrTotoro1 View Post
    Hi Risky, sorry that's not what I meant but my bad for explaning it badly! I meant it would be nice to have a reinforcement option "between" 1 border and 3 border. With 1 border you can move troops from 1 region to 1 adjacent region. My proposal is 1 border but for all regions you're occupying. Let's take the map world massive as an example: I have 5 troops in Germany, 5 in France and 5 in Britain. With 1 border I can of course only choose 1 region from where to move troops to an adjacent regions. My idea was a reinf. option where I can do that, but for multiple regions (but not 3 border and not unlimited border reinf.). So I could choose to move up to 4 troops from Germany to France (making it 9), now I can move troops from France to an adjacent region, but not 8, only from the amount of troops that was there at the start of reinforcement. So I can move again up to 4 troops from France to an adjacent region. And so on.

    The idea is to have a reinf. option close to real life troop movement. Let's say IRL troops have a certain amount of time to move somewhere (the reinforcement phase), but why should only troops from Germany be allowed to move to France (as in 1 border reinf.), the troops in Britain are not glued to there, they have legs as well, so they can also move where ever they want to move. But the troops from Britain cannot magically enhance the troops in Germany to allow them to move 3 times as far as a normal human can (like 3 border reinf., which is also unrealistic because if you have more than 3 regions the remaining region's troops are not allowed to move if you used up all 3 reinforcements, which is totally unrealistic.

    God I hope I'm explaining this half decently... The point is: the challenge of 1 border reinf. is fun a bit too restricting and unrealistic. So I was thinking, how could we make this more realistic and less restricting.
    Now I understand why you said they are all independant. I don't have to think long on this. Genius, very realistic. If it later becomes an option Athlelstan should get a plaque on his page. Great idea. MrTotoro you can also have a plaque, but not as shiney

  8. #8
    Level 7: Distinguished Contributor AuraCraft is on a distinguished road AuraCraft's Avatar
    Join Date
    Sep 2012
    Posts
    312
    to summarize;
    all units would be able to move from one terr to any adjacent terr, without cumulative effects (coz they have legs, but just 2, they're not centipedes!)
    so no more reinfs from a to b than the number that was present on a when reinforcement phase began
    however C can become C= a+b+d+e if a/b/d/e are adjacent terrs to C
    but if a/b/c/d/e are in a row, they cant all end up in e, like a centipede just all take 1 step to the next terr towards e
    Last edited by AuraCraft; 03-15-2020 at 07:08 PM.

  9. #9
    Level 2: Familiar Sound MrTotoro1 is on a distinguished road MrTotoro1's Avatar
    Join Date
    Feb 2019
    Posts
    17
    Thank you Aura, you did what I couldn't do!

  10. #10
    Level 7: Distinguished Contributor AuraCraft is on a distinguished road AuraCraft's Avatar
    Join Date
    Sep 2012
    Posts
    312
    yw
    I struggle with expressing myself too sometimes

    I would like a 4th option for reinforcements but Im afraid this particular idea would often end up in moving 2 units along a path to where you need them. Ive played games with unlimited border which is about as much effort and it gets annoying
    so your idea may be interesting but a lot of work in reality and the result will be somewhat similar to 1 or 2 path


    So here's an alternative

    [1 unit path + 1 unit anywhere + 1 unit path]


    (obviously, to be implemented so that you can choose to reinforce 3 units path in one go rather than 4 separate actions) Ive been thinking of this option coz often I play a 2 player game where I start with a territory locked in by neutral territories and chances of losing increase dramatically, hence the 1 anywhere... and often Id prefer 2x1 units from a and b to C along a path rather than three from a to b along a path.
    Last edited by AuraCraft; 08-19-2019 at 10:13 AM.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
Are you searching for a place to play RISK online? Try a Risk-Like game here at Major Command. We offer a unique global conquest game that will satisfy your RISK online cravings. RISK is a trademark of Hasbro. Major Command is not associated with Hasbro or thier RISK game in any way. | Privacy | Terms | Flash10+ required.
Major Command Game is always working on Upgrades and Improvements - Please suport us if you can. Thank You! :-)
Membership Options