August 2017 Game Update

What’s New With Playing RISK Online?

 

AUGUST 2017 UPDATE

RISK Game update
It’s been a few months since we posted an update, but that doesn’t mean we haven’t been busy. In fact, it’s been a very productive few months. So let me break it down for you.

NEW RISK GAME ENGINE

 
As you know we’ve been developing a new game engine that is more flexible and more responsive.
It is now in the BETA testing stage, and is currently being tested by our Game Testing Clan.

* The new RISK game engine is currently being tested by players
* Loading times and Responsiveness have greatly improved
* Still missing lots of features (eg. no team games implemented yet)
* Some connectivity issues
* Lots of UI bugs to work out

Before you ask, our Testing Clan is currently full, but as we add more features and the closer we get to completion, the more players we will need to test it. So if you are a paying member, you will be getting an invite to help play testing at some point, so just hold on to your hats for now. 😉

CURRENT RISK GAME ENGINE

 
There have been some issues in the last few days regarding Map Loading times. And yes, honestly we have let the current game engine slip since it is no longer being actively updated, and we are putting all our efforts in to making the new game engine functional.

However, obviously being able to play a game of RISK online properly is vitally important. So we pulled our attention away from the new engine for a couple days to address the current problems.

Marcos has focused on the size and efficiency of our current database to solve the Map loading time issues. Today…

* We archived 32,000 old and completed games
* We reduced the size of the Database by over 30%! (Which should noticeably improve performance)
* We have plans to archive another 20%-30% of files, bring the total size of the Database to less than 50% of what it was yesterday.
* We also set the archiving script to run daily, so the buildup and bloating of the DB won’t happen again.
* We are also working on recalling the old game chat records so that it can be read when reviewing an archived and completed game

Remember though, the old game engine is still the old game engine so it will inherently be slow and cumbersome, but we have done all we can to make it as functional as possible with what we have. The real improvement will only be noticed once we adapt the new engine. Currently smaller maps should load without issue, but larger 24p/Massive maps may still take up to a minute.

NEW RISK GAME MAPS

 
Our Map maker Shepherd has been busy creating a new RISK game map. If you haven’t heard about it yet, then you can catch up in our NEW RISK MAPS thread in the forums. It is obviously a very cool looking map, and it is quite complex, even for experienced players. So again we have our team of RISK Game Testers working overtime to try and make it perfect!

It will be released as soon as it is perfected and approved by our testers and map makers! 🙂
 
map
 
Thank you and have fun!
Sheriff Badge

Changes to the Website

Future of Major Command Games

As you may know, MajorCommand has been struggling financially. After a long debate, it has been determined that our best chance to stay financially viable is to do a major overhaul to our website and all our games. We will be trying to appeal to a more lucrative audience.

Over the next few months, we will slowly be fading out our “RISK” style conquest games. And as a replacement, we will be targeting the highly sought after 8-14 yr old female tween demographic. We will be introducing popular gaming titles such as ‘Pretty Pony Day Care’ and ‘Baby Barbie Makeover’.

We are aiming to launch our new website at the start of the new school year in September 2017. So you will still be able to enjoy the current RISK games we offer until the end of summer. Thanks for your understanding.
 

ScreenHunter_150 Apr. 01 04.51

 

Thank you for Playing
RISK at MajorCommand.
I hope you all enjoy the
First Day of April. 🙂

 

Feel free to keep this site great, and Pretty Pony free, by donating below! 😉

 
Sheriff Badge

Major Command Game Updates

Game Updates for 2017

RISK Game update

Now that we can update the website without going offline, we’ve decided to compile a list of game updates so you can follow the progress. Keep checking back because this page will be constantly updated!

PROBLEMS? As always, if you experience any problems after an update, please REPORT THE PROBLEM IN THE FORUM!

 

March 20 2017

(1) Diplomatic Agreements Filter

Risk Diplomacy Agreement– We are now implementing another new game feature to help with all those Diplomatic Agreements! This feature was written by one of our players, gfunk74. Now you can filter Diplomatic Agreements to see which agreements are still active, and filter to see only which agreements are just yours. A great idea. Thanks gfunk74!
 

(2) Mesopotamia Game Medals!

No need for introduction here: 😉

Mesopotamia Bronze Risk Game Medal  Mesopotamia Silver Risk Game Medal Mesopotamia Gold Risk Game Medal Mesopotamia Onyx Risk Game Medal

 

March 05 2017

(1) Tournament Games Under Awaiting Tab

– Finally! For all you Tournament players out there, you can now check to see the progress of your Tournament Games under the Awaiting Tab. You’ll be able to see Tournaments you’ve joined that have not started, and Tournaments in which you are waiting for the 2nd or 3rd round to start. No more forgetting about these games, or scrolling through the Tournament section (which you are still free to do if you want!)

Awaiting Tournaments

And there is an Expanded View when you click on it.

Awaiting Tournaments Expanded

 

 

February 20 2017


 

ViewGameTeamTurnButton

– We’ve got a great new feature to help with Team Games. Now you can see if it is your Teammate’s Turn straight from your Active Games Tab!

ViewGameAWOLButton

– And to double up with buttons, you can now also see if you have gone AWOL in a game for some reason.

Have fun!

February 8 2017


 

– Fixed the “Disappearing” Displayed Medals Issue. When a player receives a new medal, it replaces a displayed medal on their Profile page. However, the replaced medal does not show up in the background until the players actively deselects it from their medal selection box. This will fix that issue, however, in order to do so, every player will have their displayed medals reset to the default display. This will only happen ONCE when the fix is installed today. Afterwards, all players can choose their favorite medals again to be displayed without issue from the setting page.

– With the help of players in the Forum, We have created a 14 language Popup Agreement for Users who are creating a new account. Or for players who are creating a SECOND account!

 

User Game Agreement

– And a few minor fixes and more improvements to the new game engine.

January 16 2017


 

– 14 different bug fixes and improvements to the website that include better email verification and protection from spam users.

– We have made major steps forward with out new game engine and are nearly ready for Beta testing.

Watch the YouTube Video
Read the Forum Discussion

 

 

January 9 2017


 

Gravatar– We have a New Stats Page!
– Avatars will be given to players who do not upload their own Avatars. They will look something like this:
– The Medals Displayed on your Profile Page are now grouped together.
– The Medals Display Box in the Setting Page is now sorted alphabetically.
– The Most Decorated section on the Scoreboard now contains a row with the actual Medal count.

 
Thank you!
Sheriff.

Upgrade, Fixes, and New Game Features

Major Command Game Upgrade

RISK Game update

It’s been a while since our last blog post, but that doesn’t mean we haven’t been working hard. There’s been new medals, new maps, and whole bunch of things that you are aware of, but there has also been progress other things that you don’t see, namely the new game engine! Marcos and Ibnu have been working hard and they have nearly completed a barebones working model of the new game. This includes a complete rewrite of the game engine from the ground up, loading of the map, starting your turn, deploying the troops, attacking a country, advancing the troops, reinforcing a country, and ending your turn. Currently we are on the reinforcement stage, ending your turn, and getting a card phase. Once this is done we can staring testing, adding some more features, and integrating the whole thing with the rest of the site.

At the same time, we’ve managed to do some more bug fixing with the current game. This is what to expect once we upgrade on Saturday. Enjoy!

Just a few things we’re implementing this time:

* NEW * Your current number of awaiting turns will now be dynamically displayed on the browser tab
* NEW * We want the ability to add new features without having to go off-line everytime, so we added some code making us one step closer to having zero downtime. NOTE: It’s not fully functional yet, so we will have to go off-line a couple more times in the future, but we’re moving closer.

* FIX * The counter for “Rounds” in a game did not advance at the beginning of a new round unless the map or screen is refreshed. This was especially detrimental in Real-Time games where players relied on it to know when treaties expired. This has now been fixed.
* FIX * During a game, the information in the “Record” tab is not updated while other players take their turn. It is only updated when you as a player take your turn, then it stops displaying new information until the page or map is reloaded. This has now been fixed.
* FIX * A possible fix to the zero troop bug has been implemented
* FIX * The plus sign “+” now appears in the game chat when typed
* FIX * Fixed the apostrophe in region names on NUKES map which were not appearing correctly under diplomacy tab

risk game rounds counter risk game records tab risk game nukes

* TWEAK * Changed the “send as comment” and “send as note” text on the player’s profile page comment box to clarify what each button does.

risk game comment section

 

!! THE GAME CLOCKS WILL CONTINUE TO RUN !!

Make sure you have completed your turn at least 1 HOUR before we go offline. Please DO NOT start any REAL-TIME GAMES before we go offline. MajorCommand will be offline for approximately 1 hour.

Major Command will be OFFLINE for some upgrades.

We will be Offline during these local times:

GMT: (LONDON) – JUNE 11 at 10:00 am
EST: (NEW YORK) – JUNE 11 at 5:00 am
PST: (SEATTLE) – JUNE 11 at 2:00 am
GMT+11: (SYDNEY) – JUNE 11 at 7:00 pm

Speed Up The Game – May Upgrade (Milestone 8)

Speed Up The Game

Speed up the game, more Assassin Medals, more Rank Medals for players who have reached Executive General or higher. From now on you would be able to play your favorite risk games at fast loading speed.
Play Risk game at higher speed

Update Summary

So anyone who was here last year is aware that this site had seen some troubled times. Most of us remember freezes, crashes, 0-troop bugs, and general unplayability. And to top it all off, we didn’t even get Medals!

Well, a lot of that is in the past now, this is not to say that things are perfect, there are still bugs, glitches, and logs, but for the most part, things are WAY better than they were and we are not constantly “rebooting the server”! – We also have medals now too! 🙂

Now the ultimate goal has always been a complete recode, but patching up the immediate problems has taken time away from reaching that goal. That is about to change. From this point forward, we will no longer focus on daily bug fixing, and we will go full speed forward with the recode. We think we have done as much as we can to make the site as “playable” as it can be under the current code structure, and now we are going to focus on making it totally awesome! No more risk of slow loading games.

The First thing

I would like to mention, is that we have hired a new coder! Georgy (a power Risk game player) will be assisting Marcos in this recode. Things should really speed up once Marcos has finished establishing a workable environment for him

Secondly

Speaking of medals, we have more Medals! We are introducing our absolutely gorgeous Assassin Medals! And yes, they will be retroactive, so if you have been slack in playing an assassin, it’s not too late to get your Assassin on!

Assassin Medals bronzeAssassin Medals silverAssassin Medals goldAssassin Medals onyx

Thirdly

Speaking of Medals. Back in March we introduced Rank Medals for players who have reached Executive General or higher. Those medals were only available to the player who reached that rank recently, however, with this current update, we should also be able to award those Medals retroactively. So if you were a Legion General 2 years ago, hold your hat, a new shiny Rank Medal should be coming your way!

Lastly

The donations drive will be ending shortly. We are close to 100 donors and expect to be there by the end of the month. If not, I will put a deadline of midnight May 31 on it regardless of the count. Which means that next month you should all be expecting extended memberships, exclusive tournament invites, and a new service award on your profile page. But that is not all you should expect, you should all expect great thanks and gratitude knowing that you have all helped fund the last 2 months of fixes and coding. That generous contribution has paved the way for us to not only have a semi-functional site but to also start a new code base and help move forward with some more awesomeness!

 

Thank you all again immensely for all your support!
You know the drill!
Wish us luck!

Sheriff Badge major command risk
Sheriff.