MajorCommand Presents George Orwell’s 1984 RISK Game Map

MajorCommand Presents 1984

1984_animation_for_Wordpress

Introduction to 1984

Shepherd has drawn from the writings of George Orwell to bring to you the newest MajorCommand Game Map, 1984. This newest RISK Game Map stays true to Orwell’s 1984 vision of a dystopian world, keeping elements like Eurasia, Oceania, and the Floating Fortresses, as part of the game play. One-way attacks, Superstates, and Martial Law Territories, all have roles in this 1984 game map.

Orwell’s 1984 is an advanced Risk game map, so some elements of game play may not be obvious at first, even to the experienced player. Hopefully this 1984 Risk Game Guide will help you get started.

How to Play Orwell’s 1984 RISK Game

 
There are 6 main Commands:

1984 Game Map

Superstates
(1) Oceania
(2) Eurasia
(3) Eastasia
Territories
(4) Oceania Territories
(5) Eastasia Territories
Disputed Zone
(6) Disputed Zone

The Superstates are all under Martial Law. Which means that if you leave only 1 troop located anywhere in the Superstates, it will revert to neutral at the beginning of your turn and you will lose that troop. You MUST leave a minimum of 2 troops on any region in the Superstates if you want them to survive.

Pro tip: If you leave 2 or more troops on a region in the Superstates, and another player knocks you down to 1 troop before your turn starts, you WILL lose that troop at the beginning of your turn when it reverts back to neutral, so Beware!

NOTE: The two Territories and the Disputed Zone are not subject to Martial Law, so leaving 1 troop is safe. It will not revert to neutral. Though, of course, it still may be attacked by another player.

Holding any one of the Territory Commands will give you a 2 troop bonus on your next turn.

Holding the Disputed Zone Command will give you a 2 troop bonus on your next turn. AND you get an additional +2 for every Superstate you hold in its entirety along with the Disputed Zone.

Bonus Weapons:

 
The are two (2) Floating Fortresses, and one (1) Rocket Bomb.

Floating Fortress

If you control the Oceania Superstate for a full round, then you will be given control both Floating Fortresses at the start of your next turn. NOTE: The Oceania Superstate is different then the Oceania territory.

Each Floating Fortress is worth 6 Troops that you can use to bomb the regions connected by the lines on the map.

Rocket Bombs

If you control the Eurasia Superstate for a full round, then you will be given control of the Rocket Bomb at the start of your next turn. NOTE: The Eurasia Superstate is different then the Eurasia territory.

The Rocket Bomb is worth 12 Troops that you can use to bomb the regions connected by the lines on the map.

Games Starting Soon!

We will be rolling out this map in stages, giving paying members the opportunity to test the game for bugs before it is released to the public.

August 15 2017 – Commander Class can create games, anyone can join.
August 22 2017 – Strategist Class can create games, anyone can join.
August 29 2017 – Open to the public.

(As usual, standard password protected games are only available to those with the password)

JOIN GAMES HERE
POST COMMENTS HERE

 
There are also several one-way paths of attack on the map, so be aware of those before planning your strategy.

Many thanks to Shepherd!

 
Have Fun and Good Luck!
 
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Christmas Medals Extravaganza!

In celebration of the Holidays, we are having a Major Command Medals Extravaganza!

Christmas Medals Mini
 

We have 4 new Mercenary Medals

 

1-Mercenary-bronze2-Mercenary-silver3-Mercenary-gold4-Mercenary-onyx
Mercenary Medals will be given out for UDOs earned in a Mercenary Game. You get 1 UDO for each unique player you eliminate during the game. You DO NOT have to “win” the game to get a Mercenary UDO. You just need to eliminate another Player!

The “winner” of the game will get credit for the game win, the standard UDOs for the Game Map, and a Mercenary UDO for each Player they eliminated, which is not necessarily more than one, only for the number of Players they eliminate.

 

And 6 New Victory Medals!

 

1---I2---V3---X4---L
5---C6---D7---M
 

Victory Medals will be awarded based on the number of Games you win. 

I = 1 Game Won
V = 5 Games Won
X = 10 Games Won
L = 50 Games Won
C = 100 Games Won
D = 500 Games Won
M = 1000 Games Won

The Mexican-American War Map is Here!

Mexican-American War Map

The New Manifest Destiny Series

Major Command is proud to introduce the first Map in the newest Manifest Destiny Series. The Mexican-American War Map of 1846-1848. It is a well-balanced map with some great features that will keep you challenged for a long time to come!

The map includes a US Navy vessel that has a two-way connection with Louisiana, but only allows to risk a one-way attack on Vera Cruz. You can move troops over to Vera Cruz only once after an attack, and then the troops are on their own. There’s no reinforcement, and there’s no going back! The new Mexican American War Map is great.

And of course, we have Medals!

Mex Bronze Mexican-American War medalMex Silver Mexican-American War medalMex Gold Mexican-American War medalMex Onyx Mexican-American War medal

The Image on the medallion is that of the Niños Heroes monument to this war in Chapultepec Park Mexico (image below).

Chapultepec park monument Mexican-American War

Now go and play some strategy games using the new Mexican-American War Map of Risk! As always, we want to say a huge thanks to our talented Map Maker Shepherd!

Speed Up The Game – May Upgrade (Milestone 8)

Speed Up The Game

Speed up the game, more Assassin Medals, more Rank Medals for players who have reached Executive General or higher. From now on you would be able to play your favorite risk games at fast loading speed.
Play Risk game at higher speed

Update Summary

So anyone who was here last year is aware that this site had seen some troubled times. Most of us remember freezes, crashes, 0-troop bugs, and general unplayability. And to top it all off, we didn’t even get Medals!

Well, a lot of that is in the past now, this is not to say that things are perfect, there are still bugs, glitches, and logs, but for the most part, things are WAY better than they were and we are not constantly “rebooting the server”! – We also have medals now too! 🙂

Now the ultimate goal has always been a complete recode, but patching up the immediate problems has taken time away from reaching that goal. That is about to change. From this point forward, we will no longer focus on daily bug fixing, and we will go full speed forward with the recode. We think we have done as much as we can to make the site as “playable” as it can be under the current code structure, and now we are going to focus on making it totally awesome! No more risk of slow loading games.

The First thing

I would like to mention, is that we have hired a new coder! Georgy (a power Risk game player) will be assisting Marcos in this recode. Things should really speed up once Marcos has finished establishing a workable environment for him

Secondly

Speaking of medals, we have more Medals! We are introducing our absolutely gorgeous Assassin Medals! And yes, they will be retroactive, so if you have been slack in playing an assassin, it’s not too late to get your Assassin on!

Assassin Medals bronzeAssassin Medals silverAssassin Medals goldAssassin Medals onyx

Thirdly

Speaking of Medals. Back in March we introduced Rank Medals for players who have reached Executive General or higher. Those medals were only available to the player who reached that rank recently, however, with this current update, we should also be able to award those Medals retroactively. So if you were a Legion General 2 years ago, hold your hat, a new shiny Rank Medal should be coming your way!

Lastly

The donations drive will be ending shortly. We are close to 100 donors and expect to be there by the end of the month. If not, I will put a deadline of midnight May 31 on it regardless of the count. Which means that next month you should all be expecting extended memberships, exclusive tournament invites, and a new service award on your profile page. But that is not all you should expect, you should all expect great thanks and gratitude knowing that you have all helped fund the last 2 months of fixes and coding. That generous contribution has paved the way for us to not only have a semi-functional site but to also start a new code base and help move forward with some more awesomeness!

 

Thank you all again immensely for all your support!
You know the drill!
Wish us luck!

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Major Game Upgrade, More Medals – March (Milestone 6)

Major Command Game Upgrade

Game Upgrade: Risk game database code improvement, more medals release, new Singles Medals, new Rank Medals, and another important upgrade to the game. This will be an exciting month when it comes to improvements. Besides all the usual maintenance and fixes we constantly do, We have two new and one exciting updates worth mentioning.

1. Code Improvement

Marcos has discovered some code that has been unnecessarily using vast amounts of resources. He has proposed a 4 step solution to cleaning up the code and reducing server load. The First stage, and probably the most important, will be dealt with during this upgrade! Yay! 🙂 Further stages to make the code even more efficient will be implemented in future upgrades. Needless to say, I am excited that this resource hog was found and is being fixed!

2. More Medals Release

MORE MEDALS! As always, we are adding some more fun stuff. This time, it will be Medals for SINGLES and higher RANK Medals! Remember to check the Wiki for qualification and to see what you might be missing.

3. New Singles Medals

We have 2563 new Singles medals ready to hand out. Will you be one of the lucky skilled players to get one? Check your RECON TAB after the update!

Risk game upgrade Singles Bronze medalRisk game upgrade Singles Silver medalRisk game upgrade Singles Gold medalRisk game upgrade Singles Onyx medal

4. New Rank Medals

We also have new Rank Medals to complete the higher end ranks!

Note to all troopers (players): The Ranks Medals will only be retroactively awarded for the Highest Score you achieved since October 17, 2014, we did not keep track of High Scores prior to that date. However, we think we found a way to determine your highest score prior to October 2014, but that algorithm won’t be in place until the next update, at which time we plan on awarding these medals again for players that missed out this time.

Army Executive General MedalLegion General Medal ArmyArmy Grand General MedalGeneral High Comand Rank Medal

If you did not receive a new Medal during this update because your highest score was achieved before October last year, then just hold on for another month. If you did not receive a new Rank Medal because your score was never high enough, then go back and fight harder! Check out all war medals available at Major Command Risk game: Wiki list of rank medals and achievements.

Important Upgrade To The Game

There is one more thing to add. Because there will be some major code restructuring this time, there is a HIGHER THAN NORMAL chance that something will BREAK when we go back online, or shortly thereafter. But Marcos will be watching carefully and will repair problems as they occur. So just be aware of this when you wake up and something doesn’t work, we’re on it. Fingers crossed everything will go smoothly, but it’s impossible to tell!

Wish up luck!
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