I am the game of Risk Online

10 Commandments of Risk Online

by Redstorm
(Major Command Risk Game Player and Blog Contributor)

Light from heaven

NOTE: This article is purely for fun
with no intent to offend anyone’s religion.

1. I am the game of Risk Online. You shall place no other gods before me.

Well, when you hope and pray that the dice will be good, just exactly who are you asking for help? The dice, Zeus, Mighty Mouse and even, yes, God have all passed my lips when I really need that roll. My good luck charm probably fits in this category since it hangs right above my monitor. I do sneak around and play other games now and then as well. SINNER
lightening.gif
2. You shall not make for yourself an idol.

Oops. My game avatar is so cool that I couldn’t possibly live without it. The way the jagged lightning moves sends shivers down my spine. What harm could it possibly be doing to anyone? And the background color red really stands out to intimidate all my opponents. I just can’t play Risk Online without it. SINNER

3. Do not take the name of your Risk game engine in vain.
wash-mouth-with-soap.gif
How in the hell are you supposed to do this? Can you even get through one game without wanting to punch your monitor or your dog? The inexplicable dice rolls, your opponents not doing what you want them to do and, of course, the #%&ing site downtime. Whew, it’s enough to make you want to wash your own mouth out with soap. SINNER

4. Remember you have a real life and keep the game in the proper perspective.

Uhhh. SINNER

5. Honor your father and mother.

Hurrah, I got one this time. I love my parents dearly. Well, not answering the phone when they call while I’m conquering the known universe doesn’t count, does it? SAINT SINNER

6. You shall not kill/murder.
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Isn’t that the bloody point of playing Risk online? I mean, geez, how can you possibly win a game if you don’t kill a few troops, right? Silly commandant for a Risk player if you ask me. SINNER

7. You shall not commit the grievous crime of cheating on your game partner.

C’mon, you know what I’m talking about here. Did you really pass all the troops you could have to your struggling partner or did you hold back some? When you discuss strategy with your partner, are you thinking of the team or yourself first? There is lots of room for guilt here. SINNER

8. You shall not steal.

Take, conquer, overthrow, overwhelm are all very translatable to the word steal, you thief. It’s one of those immutable parts of playing Risk; you have to steal others’ territories to prosper. SINNER

9. You shall not bear false witness against your neighbor.

I consider myself to be an honest and honorable player, really! Can I help it if another player takes everything I say during a game as gospel? Isn’t there some room here for a little disinformation tactic or two? SINNER

10. You shall not covet your neighbor’s territories or anything that belongs to your neighbor.

RISK Board Game Commercial Gif

Guilty as charged. When I play I want it all. No apologies were given for that. SINNER

Where do you stand?

by Redstorm

The Psychology Behind Playing RISK

The Psychology Behind RISK

A short post for the community corner:

by JCUK

Psychology of RISK

The psychology behind playing RISK, the seen but not spoken….

RISK is a game of diplomacy, strength and threat. Not always obvious and sometimes people don’t see what is happening until it is too late. The best RISK players apply all elements of this strategy to best affect knowing which to apply and when. There are many players that discuss strategy such as ‘be every where and no where’ etc. What is never really discussed is the psychology behind some of these strategies.
Sun Tzu
‘Know your enemy’ Sun Tzu.
I have watched many players over the last few years, some recklessly lucky, some patient and strategic. Each of these players know who they are and how they play, what is constant is their general game strategy. Some will disagree but my observations are that many players very rarely change their strategy unless forced. I will not say that their strategy doesn’t change after being on the bottom, a bad run of dice or a lucky unpredictable player catches then off guard while they they are building and all is to play for.

Getting back to it, strategy, so what is this generally unseen winning strategy that is so successful? It’s the psychology of playing RISK that emotionally intelligent players understand so well. They are patient players that can see what is happening early and employ the right strategy early. Aggressive players go for a command early but can very rarely hold it. Intelligent players build boarders early with threat and use this as their tool enabling them to hold a command. Some call this bullying but at the end of the day this is war and war can be seen as unfair such as the dice. Nice guys lose wars! Don’t hit a guy with glasses, why? Because they have a vulnerability and it is seen as an unfair advantage and dishonorable. So how do you make yourself vulnerable without being vulnerable? Get your opponent to like you so they feel bad about attacking you, after all, that wouldn’t be very nice would it? Are they being nice because they like me or are they being nice so I don’t attack them? This is for you to work out but it’s interesting to watch from the outside when it is happening. The problem is, as your are watching it from the outside you are becoming a target from its effects. 4-6 player games of RISK are when this is seen to best effect.
RISK General Rank
Why do some RISK players never make General or even Major after being on this site for many years? In my opinion they are not patient enough, not in years, but in games. They want to win and get into the next game and win again, similar to the addiction of putting more money into the gambling machine. If there was a leader board for the most amount of money put onto a gambling machine they would be happy as they are at the top.

So why is patience important, it isn’t the thrilling part of the game, you don’t cover the map, so how can you win? It’s simple, stay small enough to grow and don’t be a threat. The threats become the target to other players, let them battle it out and slowly expand, their troops are busy elsewhere, plan your diplomacy’s to reflect this. Players will be comfortable with a diplomacy and often get into another fight and forget about that fact that their diplomacy will end at some point and being unable to show strength in the area to force a diplomacy renew. Great players will allow a diplomacy renew knowing that the opposing boarder will be even weaker the next time.
Sun Tzu
‘Know your enemy’ Sun Tzu. RISK is a game of attrition, let other players spend their troops and allow them to do it. ‘The enemy of my enemy is my friend’ Sun Tzu. This is only a drop in the ocean understanding the psychology of war, after all we can’t boil the ocean in a short blog. Things maybe not what they appear at first glance and don’t become a pawn in someone else’s game! RISK is a game of war and game of diplomacy, but don’t get the two confused!

Happy hunting!

by JCUK

Thanks for Everything

“Thanks for everything”

by ChefSmitty
(Long Time Major Command Risk Game Player and Valued Contributor)

 

“Thanks For Everything” is a message that was posted in the Private Support section of our Forums. ChefSmitty has graciously allowed us to share it with you.Originally posted in the forum on September 4, 2014
Howdy Sheriff,

I guess with the new regime taking over I feel the need to express my story to you guys, Sheriff or whoever might follow up on this.

I work in the food service industry. and I’m sure most of you have experienced this work yourselves, or at least know someone who has. It’s long, late hours. Staff usually consist of young “kids” needing a place to earn quick cash to well, party with. I used to be one of these kids. I did my time as the young and dumb and to be honest, I let it get the best of me. Long story short, I woke up one morning and realized that I was an alcoholic. It was a rude awakening that has seen many jobs lost, and a divorce that really sent my addiction into a tailspin. Anyway, October 12th will be 4 years of sobriety for me. Since then I begged my way into an opportunity to be Executive Chef/General Manager of a quite successful restaurant in my city. My girlfriend (who stood by me through all of this) have since bought a house and have a beautiful son Jackson who just turned 3. Yeah do the math, I can’t help think somebody was rewarding me for getting shit together. The hardest part of sobriety was not giving up the booze, it was finding something to do with the time I spent at the bars. It was finding an escape from a hectic and stressful job. Then came Major Command. I stumbled across the site by just wanting to play RISK online. It was a God-sent. I’m sure this sounds nuts to some of you, but it was the stress relief, the killing time, the thing that occupied me to keep me from temptation. I tell you guys this because though its just a game, and its just for fun, I just thought you should know that this little site has made a huge difference in someone’s life. You should be proud of it, as I’m sure in some way you may have helped someone else through tough times. Like I said; this might just sound crazy to you, but with everything I’ve have, I thank you. You have helped turn my life around.

So, I have had an issue with my payment before and brought it to Bado’s attention, as I feel I owe anything you ask from me to you. Believe me, I cant pay you enough for what this site has meant to me for the last 3 years. I’m just worried about games I’m currently in, or am awaiting, as I don’t want to be limited by them. Some are team games that would not be fair to the other players.

I’m sure you’re shaking your head wondering why this long ramble. I just thought the new regime should know that you’re doing good things for people…. and it is much appreciated!

Thanks for everything.
by ChefSmitty.

A Risk Game Player’s Mask

A Player’s Mask

by Redstorm
(Online Risk Game Player and Blog Contributor)

A players mask

Being online allows for being anonymous which just begs for the imagination to soar.  You can portray yourself as anyone or anything you wish to be.  This phenomenon is especially useful when playing games online.  Something about competing without our normal societal standards at risk seems to bring out some real definable characters.  We all wear some or all of them, even when not online, as we aspire to impress or deceive or give false praise…. whatever it may be.  While playing Risk online these are just some of the masks I’ve either used or seen being used.

The Intimidator – known as an online tough guy or just plain jerk, this person makes everyone involved just a little bit mad somehow every time you play him.  The smallest perceived offense sets him off with a barrage of insults, foul language, even meaningless threats.   His behavior always ruins the game for everyone else even if not directly involved in his tirade.  Usually known for thinking himself the best player in the game, quite often he’s the only one that doesn’t know how untrue that is.  Watch out for this yahoo if you prefer the quieter games.  The good news is that within a community of players it doesn’t take too long to figure out who likes wearing this mask.

The Ghost – This character never chats during a game not even to say hello.  Not necessarily unfriendly but uses this as a tactic to keep his cards close to his vest so as not to give away anything.  He likes to build up large stacks in out of the way places while not being overly aggressive in hopes that everyone else will ignore or even better just forget he’s in the game.  While somewhat successful, he doesn’t add anything to the game for most players who after the game tend to forget that he was in it.

The Chatterbox – Never shuts up.  He keeps a running chat going for several reasons.  Perhaps to acquire insight into other players’ intentions or maybe to spread disinformation, the chats just pour out from him.   He’s just as likely to chat about anything other than the game as well since he just can’t shut up.  Sometimes annoying, he’s more likely enjoyable to play with.  This guy is usually well liked by most especially if he loses a lot.  All that chatting can distract him and frequently does.

The Cat Burglar – Sneaky and stealthy, this guy is the one that always comes up with a way to surprise you.  He thinks his moves out way past your own attention span and then executes his plan with deadly precision.  Adept at disinformation, distraction and persuasion (the tools of his trade) quite often this guy beats you before you even see it coming.   Usually friendly, even helpful, during a game, he often reminds you of the spider waiting on the other side of the web.

by Redstorm