New Mobile Responsive RISK Game Blog!

Major Command Gaming Blog Is Now Mobile Friendly!

We have just updated our RISK Gaming Blog from an old-school fixed and rigid website format, to a new mobile responsive and tablet friendly gaming blog!

With the help of jdinbc over at Great Bear Web Designs, all our blog pages, RISK board game reviews, and player’s stories, can now be easily viewed on a phone or tablet. The game blog still has some styling issue to iron out, namely the player’s info on the dogtag, but we are working to fix all lingering issues. 🙂

In the future, we are also planning to migrate our RISK Game Forum and our WIKI pages to a mobile friendly and responsive design too. Which will be great to view on all widescreen computer monitors of course, but more importantly, it will be great to view on all smartphones and tables. Now you can catch up on all the important Major Command Game stuff when you’re on the go! 🙂

So the big question is…

Can I play RISK on my phone or tablet?

Well the short answer is… “kinda”. Playing RISK on a mobile phone is still a bit of a challenge. The RISK maps are quite large and viewing all the territories on a small screen is somewhat of a challenge. Playing RISK for now will remain best on a desktop or laptop, but we are making forward steps so that the gaming experience will be better when you are away from your home computer, and you quickly want to check on your games using a phone or tablet. Currently, the biggest improvement is our ongoing conversion from FLASH to HTML5. Those who have participated in our BETA game testing may have noticed the the new RISK game engine loads quickly and without issue on all mobile phones and devices. And the maps all pop up in a breeze!

Android Game App Update

The Major Command Android App designed by 5battalions is almost ready for launch. We’ll post more about this is a seperate blog, but I’ll give you a quick rundown now. So for now, when using the Android App, a player will be able to receive turn notifications, new private messages notifications, and access the Blog, Forum, and their player’s profile page directly from the app.

Currently the app is mainly a handy tool to receive notifications on your phone and to have quick access to the website. It does not make the game any more playable on a phone then it already is. Though more features may be added in the future, if 5battalions is up for the task! 😉

The app will be available in the Google Play Store shortly.

New Game Engine

As for the new game engine, we only has one more rule to implement. After that, all the maps should be playable. The challenge now is to integrate the new engine with the current website. Namely in terms of integrating player’s scores, the scoreboard, the tournament section, the game results page, and all those things we take for granted at the moment. We also still need to clean up the UI a bit and implement Diplomacy as a feature.

There is a lot that will be unrolled in the coming months, so stay tuned!

Thanks for playing and have fun!

Daily Tao

Enter the Zone.
Master Reality.
Learn the Flow.

The Book of the Way…

 

 

Learn the Secrets of the Tao.

 

Friday, 20 September, 2019 :: 32

The Tao can't be perceived.
Smaller than an electron,
it contains uncountable galaxies.

If powerful men and women
could remain centered in the Tao,
all things would be in harmony.
The world would become a paradise.
All people would be at peace,
and the law would be written in their hearts.

When you have names and forms,
know that they are provisional.
When you have institutions,
know where their functions should end.
Knowing when to stop,
you can avoid any danger.

All things end in the Tao
as rivers flow into the sea.


 

Translated by Stephen Mitchell

Check back for a new Tao every day…

April 2018 Update

UPDATE!

It’s been a while since we posted an update on the state of the website development, but that doesn’t mean things aren’t happening! So read on to find out what we’re up to…

There are two things we are working on:

1) The new game engine
2) An Android app

ANDROID APP

We’re making an Android App! But before you get too excited, please realize that the Major Command Risk Game is not a game you can play with ease on a mobile device. The user experience with the maps just won’t translate well on a small screen. It will most likely always remain a desktop, or tablet game…

So having said that, the Android app will be a companion to the desktop game. It will basically be a turn notification companion tool as well as a link and eventually some other useful stuff. Currently you will be able to receive turn notifications, new messages notifications, and have links directly to the blog and forum from your phone or tablet. This should make checking up on turns a slightly easier process. And if things go well, we may even add a few more functions.

A big thanks should go out to 5battalions who single handedly created the entire Major Command Android app!!

 

NEW GAME ENGINE UPDATE

We’ve been testing the new game engine for a while now, and the basic gameplay is smooth as silk! So far we have 70+ players who have invited to test the game engine, not all have joined, but the ones that have accepted the challenge have been providing excellent feedback in the forum. More players will be invited to test the new rules as we roll out the remaining game maps and features.

DONE:

So far we have deployed and tested the following maps:

  1. Classic Antiquus
  2. Classic Evolved
  3. Classic Massive
  4. North America
  5. South America
  6. USA
  7. British Isles
  8. Duck & Cover
  9. Classic Mini
  10. Cold War Europe
  11. Philippines

And we have created and tested the following game rules:

  1. Bombardments
  2. Command + Region(s)
  3. Minimum Auto-Reset
  4. Starting Neutrals

 

STILL NEED TO DO:

We still need to create and deploy the following Map Rules:

  1. One-Way Assaults
  2. Conditional Auto-Deploy
  3. Flex Commands
  4. Killer Neutrals
  5. Starting Positions

And then we will deploy the following maps once their corresponding rules are implemented…

Mexican American War (One-Way Assaults)
Europe Massive (Conditional Auto-Deploy)
Rivals of Rome (Conditional Auto-Deploy)
Forgotten Kingdom (Conditional Auto-Deploy)
Conflict Africa (One-Way Assaults, Conditional Auto-Deploy)
Mars (Conditional Auto-Deploy)
Middle East (Flex Commands)
Balkan Peninsula (Flex Commands)
Australia (Flex Commands)
Far East Asia (Flex Commands)
Sea of Japan (Killer Neutrals)
Nukes (Conditional Auto-Deploy, Killer Neutrals)
1984 (One-Way Assaults, Conditional Auto-Deploy, Killer Neutrals)
12 Domains (Conditional Auto-Deploy, Killer Neutrals, Starting Positions)
Land Rush (Conditional Auto-Deploy, Killer Neutrals, Starting Positions)

 

NEW MAP?

And if you are wondering what the hell is “Land Rush”? Well, it’s our newest Risk game map, and it’s MASSIVE! In fact, it is soooooo big, that the current game engine can not handle it, so it will only be released once the new game engine is complete and deployed.

Here is a sneak peek at the new Risk game Map!

Remember to give a big thanks to 5battalions for his great work on the Android app, and is you are on the Donors list, stay tuned because you turn to Beta test will be coming very shortly.

Thanks!
Sheriff Badge

RISK: The Lord of the Rings Trilogy Edition

 

RISK: The Lord of the Rings Trilogy Edition

Review by Sonny Go

 

Risk The Lord Of The Rings Trilogy Edition - Box Cover

 
J.R.R. Tolkien’s masterwork was turned into a film trilogy that is now the standard in the high fantasy genre cinema, and it spawned plenty of crossovers and adaptations. The classic strategy board game RISK was no less different, and that is how RISK: The Lord of the Rings Trilogy Edition came to be.

At last, fans of either franchises can now partake in the epic battles between good and evil depicted in the books and the films. Whether you read the books or watched the movies, you should be able to envision yourself commanding either the combined armies of the free peoples of Middle-earth or the dark forces of Sauron through this game.
 

What is RISK: The Lord of the Rings Trilogy Edition?

 

Risk The Lord Of The Rings Trilogy Edition - Box And Board

 

RISK: The Lord of the Rings Trilogy Edition is the enhanced version of the first RISK: Lord of the Rings game that was released during the prime of Peter Jackson’s Lord of the Rings film trilogy’s popularity back in 2003. It was designed for two to four players, with each game potentially lasting from two to four hours.

Set during the War of the Ring, RISK: The Lord of the Rings Trilogy Edition puts players in either the forces of good or the evil armies of Sauron to battle for Middle-earth as the One Ring is sought.
 

Rules and Gameplay Features

 

Risk The Lord Of The Rings Trilogy Edition - The One Ring And Army Pieces

 
The Classic RISK ruleset is augmented here by adding in Adventure cards, which are basically like objectives to add more dynamic elements to the strategic gameplay; and the Leader pieces, which are represented by three shield pieces for each team.

The Lord of the Rings film trilogy is the basis for all the included materials in the game, which are Territory cards, Battalions, Adventure cards, and rules for better team-based play. Nicely molded pieces, the game manual, and a pewter version of the One Ring top them off.

As Lord of the Rings fans are aware of, wearing the One Ring, even if it is just a replica, is ill-advised.

Leader pieces, which look like shields, give bonuses by adding +1 to the highest die roll for attacking or defending. This is a powerful effect, which is why only one Leader piece is allowed in each territory. In addition, a Leader piece can earn Adventure cards by having them enter Sites of Power. Due to this, Leader pieces are a focal point in the gameplay.
 

Risk The Lord Of The Rings Trilogy Edition - Assorted Cards

 
Each Adventure card contains either a mission that can be completed with a Leader piece, a special bonus for your troops, or special events that can be triggered by certain conditions. Much of the game is juggling between the taking and defending of Territories while completing Adventures.

Certain features of the map give players various targets that are desirable for control. For instance, to the west of the map, five Ports litter the coastline. They let you move your troops across the map quickly, letting you cover more area and easily outmaneuver opposing armies. For instance, if a territory is being taken that is far away from your troops, you can get them there easily through a nearby port to reach a port near the disputed territory.

The Gold Emblems on the map represent Strongholds. They provide an extra army for reinforcements and a +1 defensive bonus. Holding down Strongholds can prove decisive in this game, as they are much harder to conquer than territories without them. If you have both Ports and Strongholds, you will be nigh impossible to stop.
 

Risk The Lord Of The Rings Trilogy Edition - Evil Attacks Good In Mordor.

 
Players get 1 point from Territories, 2 points from Strongholds, and anywhere from 2 to 7 points from Regions. Whoever gets the most points is the winner, simple as that.

The aforementioned rules are mostly for games played between 2 to 3 players. However, when there are 4 players, you may choose to play either Alliance RISK or Team RISK. Both of them have two players for each team, but Alliance RISK is merely a team melee wherein players are still mostly out for themselves and don’t win as a tea.

In Team RISK, players do win as a team, and it is also where the One Ring comes into play. Trouble follows the Ring as it makes a journey towards Mount Doom. It is pretty much the timer of the game as the Ring either reaching Mount Doom or being found by an army of Mordor signals the end of the game.

Obviously, the forces of good want it to reach Mount Doom in order for it to be thrown into the fiery lava, while the forces of evil would want it returned to Sauron. This is the main gameplay feature that makes this game different from Classic RISK as it is like a timer of sorts in addition of being an objective, which adds more tension to the gameplay.

When the Ring crosses an evil Territory on its way to Mount Doom, that is when it can be found. The owner of that Territory rolls 2 dice, plus 1 more if there’s a Leader piece there. If the total of the dice roll, including bonuses, adds up to 12 or more, then the Ring is “found” and the evil team wins.
 

Gameplay Experience

 

Risk The Lord Of The Rings Trilogy Edition - The One Ring Is Cast Into Mount Doom

 
RISK: The Lord of the Rings Trilogy Edition pretty much plays like the first release of RISK: The Lord of the Rings. However, that first version had only Middle-earth in its map, excluding the realms of Gondor, Mordor, and Haradwaith, which Lord of the Rings fans criticized. The Trilogy Edition then came to be, fixing most of the problems and adding some improvements to make it a better experience overall.

A thing worth noting is that while the idea for the One Ring reaching Mount Doom to end the game is indeed good on paper, it’s also reported that the mechanic makes for plenty of early endings, which may sometimes be undesirable when a game is starting to get good. While some may just do away with it, that is like taking away the essence of a Lord of the Rings game in the first place as the One Ring is a major narrative device in Tolkien’s works.

Nevertheless, that is actually what makes this RISK game good for more casual fans of the game. Since RISK is infamous for games dragging on for too long, this Ring mechanic in RISK: The Lord of the Rings Trilogy Edition makes for faster and more dynamic games that are meant to be more fun for those who are not deep into the Classic RISK game.
 

Summary

 

Risk The Lord Of The Rings Trilogy Edition - Game Piece

 
If you are indeed a fan of either RISK or The Lord of the Rings, then you will enjoy this game. If you are a fan of both, then that’s even better as you can experience RISK through the lens of Lord of the Rings, being able to imagine yourself commanding the forces of either good or evil in Tolkien’s magnum opus.

RISK: The Lord of the Rings Trilogy Edition can certainly look good in any RISK or board game collection, and can also look good when placed alongside the Tolkien books. Whether you are a collector, an avid board game player, or merely a fan of Tolkien’s works, then you should find this game to be a welcome acquisition.

I am the game of Risk Online

10 Commandments of Risk Online

by Redstorm
(Major Command Risk Game Player and Blog Contributor)

Light from heaven

NOTE: This article is purely for fun
with no intent to offend anyone’s religion.

1. I am the game of Risk Online. You shall place no other gods before me.

Well, when you hope and pray that the dice will be good, just exactly who are you asking for help? The dice, Zeus, Mighty Mouse and even, yes, God have all passed my lips when I really need that roll. My good luck charm probably fits in this category since it hangs right above my monitor. I do sneak around and play other games now and then as well. SINNER
lightening.gif
2. You shall not make for yourself an idol.

Oops. My game avatar is so cool that I couldn’t possibly live without it. The way the jagged lightning moves sends shivers down my spine. What harm could it possibly be doing to anyone? And the background color red really stands out to intimidate all my opponents. I just can’t play Risk Online without it. SINNER

3. Do not take the name of your Risk game engine in vain.
wash-mouth-with-soap.gif
How in the hell are you supposed to do this? Can you even get through one game without wanting to punch your monitor or your dog? The inexplicable dice rolls, your opponents not doing what you want them to do and, of course, the #%&ing site downtime. Whew, it’s enough to make you want to wash your own mouth out with soap. SINNER

4. Remember you have a real life and keep the game in the proper perspective.

Uhhh. SINNER

5. Honor your father and mother.

Hurrah, I got one this time. I love my parents dearly. Well, not answering the phone when they call while I’m conquering the known universe doesn’t count, does it? SAINT SINNER

6. You shall not kill/murder.
moses-10-commandments.jpg
Isn’t that the bloody point of playing Risk online? I mean, geez, how can you possibly win a game if you don’t kill a few troops, right? Silly commandant for a Risk player if you ask me. SINNER

7. You shall not commit the grievous crime of cheating on your game partner.

C’mon, you know what I’m talking about here. Did you really pass all the troops you could have to your struggling partner or did you hold back some? When you discuss strategy with your partner, are you thinking of the team or yourself first? There is lots of room for guilt here. SINNER

8. You shall not steal.

Take, conquer, overthrow, overwhelm are all very translatable to the word steal, you thief. It’s one of those immutable parts of playing Risk; you have to steal others’ territories to prosper. SINNER

9. You shall not bear false witness against your neighbor.

I consider myself to be an honest and honorable player, really! Can I help it if another player takes everything I say during a game as gospel? Isn’t there some room here for a little disinformation tactic or two? SINNER

10. You shall not covet your neighbor’s territories or anything that belongs to your neighbor.

RISK Board Game Commercial Gif

Guilty as charged. When I play I want it all. No apologies were given for that. SINNER

Where do you stand?

by Redstorm